Stuck in My Party Is Grinding? So is nearly everyone else.

A player-run reference for the desktop idle RPG by SUPERLINK Inc. Every figure here carries its source and the date we pulled it. Pick where you are stuck and see how far the rest of the world got — these rates rise over time, so the pull date matters as much as the number.

58.8%
of players worldwide hold ACH_STAGE_2_10.
Source: Steam GetGlobalAchievementPercentagesForApp · pulled 2026-08-30

Steam publishes a completion rate for only these five checkpoints out of the game’s 200 battles. We do not estimate the other 195.

My Party Is Grinding — the five-hero party fighting in the desktop side window
Official Steam screenshot — My Party Is Grinding by SUPERLINK Inc.
95.6%
Act 1 · Stage 1
65.5%
Act 1 · Stage 10
58.8%
Act 2 · Stage 10
52.6%
Act 3 · Stage 10
47.0%
Act 4 · Stage 10

Each of these is holders divided by owners, so both sides move. On a game this new most of them climb fast: on launch day the Act 2 figure read 0.2%, not because Act 2 was hard but because almost nobody had had time to reach it yet. They can also fall, when new buyers arrive faster than they unlock. Read the shape, not a single number, and check the pull date.

Five cabinets, right on this page

The Game Supermarket card above sends you off-site. These don't — pick a cabinet and it loads right here. Nothing downloads until you click one.

Pick a cabinet below to start playing.

These cabinets are not ours and are not hosted here. They stream from GGEMU, which hosts the ROMs and runs its own ads inside the player. Rights holders wanting a title removed should contact GGEMU directly.

The five classes

Each class levels independently with stat points plus active and passive skill trees. You equip a loadout of up to four actives. More classes unlock as you grow.

Melee

Knight

Per-class stats are TBA — not published anywhere yet.

Melee

Warrior

Per-class stats are TBA — not published anywhere yet.

Melee

Assassin

Per-class stats are TBA — not published anywhere yet.

Ranged

Archer

Per-class stats are TBA — not published anywhere yet.

Ranged

Mage

Per-class stats are TBA — not published anywhere yet.

Class names and the four-active loadout cap come from the Steam store description, pulled 2026-08-30.

Launch-day problems players are reporting

Coded from 11 negative reviews among the 17 most recent Steam reviews on 2026-08-30. Every row states its source type. A single review is a player report, not an established fault.

SymptomSource typeReported inDate
“Server connection unstable” — the client never reaches the menuOfficial · resolvedJapanese review; fix published by the developer 2026-08-282026-08-30
“You are banned” screen on a brand-new installPlayer reportGerman review2026-08-30
Boss is invisible during the fight; chests will not openPlayer report · not reproducedRussian review2026-08-30
Kills give no gold, no XP and no dropsOfficial (store page)Chinese and Traditional Chinese reviews2026-08-30
Cannot drop back to an earlier stage to idle-farmAnswered by a player2 Chinese reviews; answered in a Steam thread 2026-08-272026-08-30
Where the last two heroes unlockOpen question3 Steam discussion threads (EN, EN, zh-Hans)2026-08-30
No auto-advance to the next stagePlayer report · designChinese review2026-08-30

Category counts across those 11 reviews: design/mechanics 4, “copy of Task Bar Hero” 3, technical 3, UI 1, no specific reason 2. A review may carry more than one label.

Where those numbers stand now

The table above is launch day. Here are both readings we have, each with the moment it was taken: 1,642 concurrent players and 36% positive across 58 reviews at 2026-08-27T11:38:02Z (launch day, 53 minutes after the peak we recorded); 5,335 concurrent players and 43% positive across 356 reviews at 2026-08-31T02:30:42Z (four days later). We are deliberately not drawing a line between them. The first is a trough — we caught it 53 minutes after the highest number we had seen — and concurrent-player counts swing by time of day, so two instantaneous samples taken nine hours apart on the clock cannot carry a direction. They are here so the launch-day figures are not the only ones on the page.

Full troubleshooting page →

Three mechanics that confuse new players

Kills do not pay out

Gold and XP settle when you clear the stage, not per kill. Several launch reviews read this as a bug. It is in the store description.

It earns while closed

The store page states offline catch-up runs up to 8 hours. Nothing needs to stay open for it.

Five elements, four mitigation layers

Physical, Fire, Cold, Lightning, Chaos. Damage passes through dodge, block, damage reduction, then armor.

Gear & crafting

400+ pieces across 8 grades and 12 slots. Only three grade names are confirmed so far — the rest are marked TBA rather than guessed.

GradeConfirmed byStatus
LegendaryACH_GEAR_LEGENDARYConfirmed
MythicACH_GEAR_MYTHICConfirmed
EternalACH_GEAR_ETERNALConfirmed
5 further gradesTBA · needs in-game check

Blacksmith: forge, fuse, craft. Mage Tower: engrave, enchant, socket, extract. Store page and achievement API, pulled 2026-08-30.

The Automation Pack DLC does the fusing and selling for you — what its two grade thresholds actually do →

Steam Community Market

open since 2026-09-03

On launch day the developer wrote that they “plan to open the Steam Community Market within one week after launch”, with two listing slots free per player. It opened on 2026-09-03 with the Ver. 1.0.17 maintenance. Announcements read through 2026-09-06: the developer has since reported intermittent Market issues under active remediation, pushed the Market Slots Pack DLC to the following week, and opened Hell difficulty on September 6 at 00:00 UTC. Two published achievement names say Market outright: “First Sale!” at 0.2% and “Smart Shopper” at 0.2% — at or near the lowest rate Steam displays. Those rates predate the opening, so they describe the closed period and nothing since; a fresh pull is what would show whether they moved. The rates above were pulled before the Market opened, so they say nothing about it.

Figures last pulled 2026-08-30; announcements last read 2026-09-06. Full timeline and the published slot rules are on the Market page.

What it actually looks like running

The store page sells the idea; these show the thing in motion. The clip below is a launch-week run by a creator who came in cold, so you see the early hours rather than a finished account. Nothing here is ours — the screenshots are SUPERLINK's own and the video belongs to its channel.

NEW IDLE RPG with Steam MARKET: IS IT WORTH IT? — Grindilow · published 2026-08-27, nothing loads from YouTube until you press play
Party of five heroes auto-battling in the docked side windowHero equipment and stat panelLoot and crafting inventory screenStage progression and enemy encounter viewSkill and party management interface
Official Steam screenshots — My Party Is Grinding by SUPERLINK Inc.

Official channels

Steam store page

App 4952980 · free · released 2026-08-27

Official Discord

1,903 members, 1,251 online when we checked on 2026-08-30

X / Twitter

@MyPartyGrinding

This site is an unofficial fan-made information hub and is not affiliated with Valve, Steam, SUPERLINK Inc., or the My Party Is Grinding team.